2020’s most anticipated game, Cyberpunk 2077, has been delayed. Again.
For all those fans out there who have been waiting patiently for several years to dive into the world of Cyberpunk 2077, it displeases me greatly to tell you that your journey into Night City will have to wait a bit longer as the ambitious game has been delayed.
In a new statement put out on Twitter by Cyberpunk 2077 developers CD Projekt Red, the game has been delayed to Thursday, December 10th, due to challenges in simultaneously shipping and testing the game on the current and next generation of consoles, as well as PC.
“The biggest challenge for us right now is shipping the game on current-gen, next-gen and PC at the same time, which requires us to prepare and test 9 versions of it (Xbox One/X, compatibility on Xbox Series S|X, PS4/Pro, compatibility on PS5, PC, Stadia)… while working from home,” the statement reads.
“Since Cyberpunk 2077 evolved towards almost being a next-gen title somewhere along the way, we need to make sure everything works well and every version runs smoothly. We’re aware it might seem unrealistic when someone says that 21 days can make any difference in such a massive and complex game, but they really do.”
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— Cyberpunk 2077 (@CyberpunkGame) October 27, 2020
So in short, you’re going to have to wait an extra three weeks before you can hang out with cyborg Keanu Reeves and his badarse motorbikes.
Despite the game having gone “gold” (i.e the final master copy is done and ready for duplication and shipping), this delay means that we can expect a pretty sizable “Day 0 patch” featuring a bunch of last-minute changes and fixes when the game finally arrives.
This is far from the first time Cyberpunk 2077 has been delayed. After announcing an initial April 2020 release date, this was delayed to September, which was then delayed to November, which in turn has now been delayed to its current Thursday, December 10th, launch date.
Look, you’ve waited this long for Cyberpunk 2077 so three extra weeks is nothing. Spare a thought for the poor developers who have to add three extra weeks on top of the already-ridiculous amount of crunching they’ve had to do so far.