How the Genki Attack Vecktor can secure your Switch 2, plus hands-on with Magic: The Gathering – Marvel’s Spider-Man and more.
Whether you picked up a Switch 2 at launch or recently, you’re inevitably going to want to keep it safe and sound – especially given the console’s higher price tag. But while it’s easy to get lost in the sheer number of cases and contraptions available, Genki is hoping to win you over with its unique Attack Vector.
That’s because, unlike most mainstream competitors, the Genki Attack Vecktor is actually a modular grip case. What on earth does that mean? Well, essentially it means you can utilise the unit’s bits and bops exactly how you see fit. In the box you’ll find three swappable grips, a detachable controller shell, back shell and front clamshell. It all starts with the grips which offer “Feather”, “Balance” and “Anchor” variants.
While you can likely deduce that intent of each offering, the Feather was my favourite of the group thanks to its slimline profile while still offering more grip than the Switch 2’s core system. Anchor on the other hand was too extreme for my liking and actually made it more difficult to reach the system’s buttons and analogue sticks, but will likely be the big winner for anybody with larger hands. No matter which of the three you choose, they can all be easily be slid on and off the detachable controller shells which seamlessly clip onto place.
The middle back shell is slightly less snug, but does remarkably well at preventing dings and scratches while still easily sliding into the existing Switch 2 dock. Taking things up a notch is the integrated magnetic ring (a la MagSafe), which allows you to snap on a MagSafe compatible battery pack to the Switch 2 without having to worry about it dangling around. During my testing I found that the ring did indeed do the job as promised, but I honestly don’t think it’s something I’d be utilising all that often as opposed to just properly plugging the console into power.
Then we get to the front of the hard shell and it’s here that the bulk of the protection lies. Acting like a clamshell, this thing is incredibly sturdy and should prevent damage from all sorts of scratches and impacts. It’s also raised enough to not be impacting the analogue sticks underneath. Getting the shell on is pretty quick too, hooking into the top of the console and then sliding on tightly at the bottom. I was worried that this process may actually scratch my Switch 2, but thankfully it only seems to interact with other parts of the Genki Attack Vecktor case.
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All put together, I was pretty impressed overall with the Genki Attack Vecktor. The grips could be slightly higher quality and better suited to smaller hands, sure. But that gripe aside, it’s an incredibly study contraption that I’ve trusted time and time again as I throw my Switch 2 into my backpack for a daily commute. $86.00 AUD isn’t a small amount of money, but it’s money well spent if you want to keep your Switch 2 spick and span for the long haul.
The Genki Attack Vector is available now for $86.00 via the Genki Store.
Also out now…
Donkey Kong Bananza: DK Island & Emerald Rush (Switch 2)
Donkey Kong Bananza: DK Island & Emerald Rush is a surprise in multiple ways. The first is that we have a DLC so soon after the release of Bananza at all – Nintendo often waiting extended periods to expand upon their titles. The next is that the new content actually opts for a roguelite structure.
For hardcore Nintendo fans, exploring Island is a treat, and if you’ve got plenty of nostalgic love for the franchise you’ll find it well-serviced here. That said, outside of exploratory joys, the island itself is a little light on content – Emerald Rush instead serving as the package’s main course.
It’s here that you’ll find yourself face-to-face with the nefarious Void once more, this time swapping out bananas for Emeralds. Each level Void will demand a set amount of Emeralds and it’s your job to do so within the time limit provided. Succeed, and youll be able to slowly build DK and Pauline up for tougher levels, but fail and you’ll naturally be sent back to the start.
It sounds basic in theory but thanks to Bananza’s underlying mechanics there’s plenty of fun to be had here. Just make sure you’ve beaten the main story because you won’t be able to dig into this content until you do.
Magic: The Gathering – Marvel’s Spider-Man
You have to hand it to Wizards of the Coast, they sure know how to pick a solid collaboration. From Doctor Who to Final Fantasy, the card game behemoth is no stranger to welcoming new fandoms, but the company’s latest set truly takes things up a notch by embracing everybody’s favourite web-slinger. Yes, Spider-Man has entered Magic: The Gathering, and it’s a far more successful outing than you may initially expect.
The best thing about the set is perhaps the sheer size of the source material Wizrds of the Coast is able to draw from. With an abundance of Spidey’s that have exploded with popularity over the last decade, as well as the now-famous rogue’s gallery, no matter how many packs you open you’re always going to find something interesting.
It also gives the art team a whole hell of a lot to play with, and while not every design is a winner, there are far more hits than misses. The special treatments are particularly stellar (e.g. Kraven’s Last Hunt), which take the form of a comic book, complete with multiple panels that provide play instructions on each one. It’s a creative twist that embraces the fandom that will be drawn to this series. It’s also incredibly smart.
As would be expected, the Spidey sets’ big new mechanic is web slinging, where you can play a card at a lower cost so long as you take back a tapped creature. Paired well with creatures packing a sneaky enter effect, it allows for some dastardly move as you constantly shake up your battlefield. Mayhem meanwhile embraces the series’ more villainous side and allows you to cast a card from your graveyard as long as you discarded it in the same turn. These aren’t totally game-changing additions, but should do well to add a bit of spice to your game.
And at the end of the day it feels like that’s the intention of Magic: The Gathering: Spider-Man – to have a little bit of fun. So whether you’re a long-time Magic fan, or a newcomer caught in the web of this new collaboration, there’s a little bit of something for everybody.
Sonic Racing: CrossWorlds (PS5, Xbox Series X/S, Switch, PS4, XBO, PC)
Being a Sonic often feels like quite the battle. From big highs to even bigger lows, the whiplash from release to release can be disorientating.
So, what of Sonic Racing: CrossWorlds? Well, the good news is that Sega’s blue blur is on something of a winner because this is one exceptional kart racer that earns itself a podium finish.
Much of the game’s success stems from the strong driving mechanics that underpin the whole experience. Even if you don’t jive with Sega’s roster of characters, it hardly matters because races are polished yet frantic. Helping things along is the titular CrossWorlds, which sees the second lap of a race transform into a whole new world and this constant switch-up adds the perfect amount of chaos to the mix. It’s a blast dodging all manner of unexpected obstacles while also trying to juggle weapons and gadgets that ramp up the strategy.
But this more focused approach which doesn’t worry about open worlds or narrative, allows each race to shine, and Sonic Racing: CrossWorlds is all the better for it. At a time where interest in Mario Kart World may be waning, there’s no better time to continue your karting craze and race towards this one.
Silent Hill f (PS5, Xbox Series X/S, PC)
After years of lurking in the shadows, it seems that Silent Hill is back to compete with the big horror giants, and Silent Hill f is another confident entry in the series.
It all starts with the aesthetics, so thankfully and most importantly, Silent Hill f nails its creepy brutal vibe. Following Shimizu Hinako, it doesn’t take long before your small village is plagued with an evil dog that has a habit of transforming former villagers into all sorts of deadly beasts. It’s this smaller, more rural setting that actually works in Silent Hill f’s favour, allowing it to play around with environmental storytelling a little more and more opportunities to ramp up the series’ trademark horror as it overtakes the village bit by bit.
Shimizu’s own tale and struggles are equally engaging and without revealing too much, do well to not just propel the story forward but ensure you stick along for the ride. It’s often complex, complicated and well-written. Combat meanwhile isn’t as successful, and is more prevalent than you might first expect. The game is certainly not shy about throwing waves of foes your way, but because of that it can make proceedings a touch repetitive, especially with a lack of enemy variety. Still, implementing a big melee-focus is an interesting twist and can make encounters enjoyable. Especially as you balance combos, counterattacks, and a new sanity meter.
Silent Hill f isn’t free from the occasional jank, but it’s a strong, effective horror that’s bound to leave an impression. It’s also hopefully a sign of great things to come for the wider series.
Baby Steps (PS5, PC)
Within 5 minutes of playing Baby Steps you’ll know if it’s a game for you. Such is the nature of its design. Playing as the 35-year old unemployed Nate youll find yourself lazing around your parents basement one moment, only to be transported to a whole other planet the next.
It’s your job to get Nate up and moving, but it’s a far more difficult than one might think. You see, each of Nates limbs are controlled by various inputs of your DualSense, meaning you’ll need to properly coordinate legs and feet in order to avoid a completely laughable face plant. It’s a control scheme that is initially unweidly, but much of Baby Steps’ challenge stems from learning and mastering how to best navigate its world and it’s actually a lot of fun.
Baby Steps is a game that enjoys having a bit of a laugh, and it makes the quest to explore and climb a large mountain quite the unique experience, even if the odd bug does occasionally get in the way of the action.
If you’re looking to take a break from the typical AAA slate, Baby Steps may be worth a dabble.