It’s an exciting time to be a World Of Warcraft fan. We briefly spoke to the game’s Senior Software Engineer, Gameplay, Darren P. Williams as well as Lead Character Artist Dusty Nolting. The game’s latest expansion pack, Battle For Azeroth was released back in August.

Watch the trailer for World Of Warcraft: Battle For Azeroth below

The BRAG: For a game that’s been around as long as WoW, how do you keep its gameplay fresh?

Dusty: We’re always adding something new. We’re constantly refreshing the world and we try to make content for everybody, from the most seasoned World Of Warcraft veteran to someone who is just starting out. We’re very welcoming to new players and offer them all kinds of cool things to do; systems to try.

What is it about Battle For Azeroth that should attract newcomers?

Darren: I think World of Warcraft harkens back to that classic fantasy of orcs versus elves – that’s something that appeals to a lot of people. We’re bringing Warcraft back to its core conflict of Horde versus Alliance. The gameplay is very satisfying, the combat is better than it’s ever been. It’s easier than ever to get into the story.

What advice do you have for budding game developers dreaming of landing a Triple-A career?

Darren: For engineers in particular, a computer science background is a must for getting into gameplay engineering or other forms of engineering. It’s very important to have a demo or portfolio if you’re new, show passion for working on projects on your own, and use third party engines. Those are all be invaluable inclusions for your resume.

Dusty: Speaking as an artist, you’re going to have to work hard and stay creative. This is entertainment, you need to be able to show that you can captivate an audience with your imagery. Moving forward, getting a job in a studio or on a team, you’re going to need to be a creative driving force. Having a portfolio that demonstrates that is one of the best things you can do.

World Of Warcraft: Battle For Azeroth is out now.

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